![]() The AI understands this and will place higher value on Primary Demands, since they are much more likely to actually receive what’s promised by the war goal in the end. In other words, if you’re launching a play against France and they’re being supported by Spain, any country you sway to your side with a war goal targeting France will have that war goal added as a Primary Demand, while war goals targeting Spain are Secondary Demands. Just as it works right now, the first war goal added on each side is always a Primary Demand, but there are now ways to add more Primary Demands beyond the first.įirstly, any war goal targeting the main opponent (or any of their subjects) that is added by Swaying another country to your side will now automatically be a Primary Demand. To address this in a way that directly tackles the problem while still ensuring that it still isn’t simply best to always take your chances with a war, we’ve changed the concept of Primary Demand (ie the first war goal added, which gets enforced when backing down) to Primary Demands, which will all be enforced when the enemy backs down, and Secondary Demands, which will only be relevant if the play escalates to war. While this does fit with the design principle that there should be a reason to want to back down, the end result could end up unduly frustrating and wasn’t just an issue for the player, either, as the AI of the USA struggled to reach the West Coast when it could only take one state off Mexico at a time. An issue that has been repeatedly identified by players since release is that once they grow strong enough, the AI has a tendency to back down against them in plays, ceding one war goal at a time and setting in place a five-year truce before the next demand can be made. ![]() Next up is a change to Diplomatic Plays that allows countries to expand their Primary Demands in a play. During this period, colonization speed is doubled and no further uprisings can occur from that particular Decentralized Nation. This has been changed to instead give the colonizer a special ‘Colonial Rights’ diplomatic pact with the defeated natives, which lasts for the duration of the truce. In 1.1.2, a colonizer that defeats a Native Uprising would annex the entire native Decentralized Nation, which led to some weird pacing and balance issues. While we’re on the topic of colonization, I should also mention that something else we’ve changed to improve how it plays 1.2 is how the Native Uprising diplomatic play works. Similarly, Chile and Argentina have overlapping claims on some parts of Patagonia and thus are able to race each other for it, but won’t have it sniped away from them by a Belgium with grandiose Latin American ambitions. Quite simply, what it means is that some countries now start with claims on states owned by Decentralized Nations, and any country which *doesn’t* have a claim on that state is blocked from colonizing it so long as the claiming state maintains an Interest there.Īs an example, the Hudson Bay Company starts with a claim on Alberta in 1.2, while the United States of America does not, which means that the USA cannot start just colonizing into Canada without first forcing the HBC to revoke their claim through the use of a ‘Revoke Claim’ war goal. The first improvement we’re going to go over today is Colonial Claims, which is a change to Colonization that is intended to prevent some of the more ahistorical nonsense we have going on in colonization at the moment, such as countries rushing for Hokkaido before Japan can get it or the United States setting up shop in Tierra del Fuego. Today’s Dev Diary will be focusing on changes on the Diplomatic side of the game, both in terms of new functionality and AI. However, we still want to take the time to properly outline the changes we’re making to the game in 1.2 for those who either don’t want to opt into the Open Beta or are just interested in more detail and context. Hello and welcome to another Victoria 3 Dev Diary about Update 1.2! By now the Open Beta is of course in full swing, and everything in this post will either already be available to try out or be part of one of the upcoming updates to the Open Beta in the following weeks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |